Steampunk is a sub-genre of science fiction, traditionally featuring steam-powered machinery--as in Twenty Thousand Leagues Under the Sea or The League of Extraordinary Gentlemen--but not always as in Back to the Future. The key element of Steampunk is anachronism.
Anachronism is an perceptional error in chronology, especially a misplacing of persons, events, objects, or customs in regard to each other.
Still don’t get it?
That’s okay.
Not everyone of the 60 million watching understood Elvis when he appeared on the Ed Sullivan Show in 1956. Ed Sullivan said, “I can’t figure this darn thing out. He does this and everybody yells.”
Elvis didn’t invent Rock and Roll. As early as 1942, the term was used in Billboard magazine to describe Sister Rosetta Tharpe’s Rock Me recording. While some folks find that trivia interesting, you don’t have to know that to like Rock and Roll music.
Science fiction author, K.W. Jeter is credited with using “Steampunk” in the 1980s as a variant of cyberpunk (postmodern science fiction genre noted for its focus on high tech and low life). Since then, the Steampunk awareness folks have realized many classic anachronistic science fiction conveniently fit into this genre.
Like Rock and Roll, Steampunk is here to stay. You don’t have to like it, but pretending it doesn’t exist makes you look silly.
Classic Steampunk is set in the British Victorian era or the American “Wild West” with enhanced steam-power technologies seasoning the characters interaction within the plot. Examples include: Jules Verne’s Twenty Thousand Leagues Under the Sea, H.G. Wells’ The Time Machine and Alan Moore’s The League of Extraordinary Gentlemen.
Steampunk expanded beyond those classic works via speculative historical, fantasy and horror works. Along with the explosion in literature, you see it in games, television and film. Creative tribute is given to Jules Verne in Back to the Future Part III not only by the mention of the patriarch of Steampunk, but also by adapting the time-travel technology to a steam-powered train with protagonist Emmett Brown as the engineer.
With THE DRAGONEERS, yet another expansion of Steampunk’s web of influence arrived for interested readers. No, we didn’t call it Steampunk at first. In all honesty, I was quite ignorant of the term. I’d merely written the story inside of me, and it just came out that way.
Before it was published, it placed well in a few contests under the misguided genre of “historical fiction” then “young adult fiction” then “fantasy,” all of which didn’t properly describe the novel.
I should have figured it out when Publishers Weekly said, “This novel defies conventional classification...”
When it showed up for public consumption, THE DRAGONEERS was listed under Epic/Religious Fantasy at Amazon back in late November 2011. A fan on C. D. Sutherland's FaceBook Fan Page commented it was a new genre. While I was deep into writing the sequel, I let the idea percolate for a while. Looking at it now, I agree Antediluvian Steampunk fits better than anything else. No matter how well it fits, Amazon doesn't have an Antediluvian Steampunk category. That is probably because there's only three of them for now, so you can find my books tucked comfortably in Amazon's Biblical Fiction best sellers list.
Antediluvian refers to the novel's setting. THE DRAGONEERS opens eighty years prior to the flood described in the seventh chapter of Genesis. Just about everybody is familiar with the old story of Noah building the ark and the forty days of rain, but when we look in Genesis to get all the details, we’re left hanging, relying on our imagination, or that of the Church Lady, to fill in all the grey area between the black and white on the page.
Exactly what THE DRAGONEERS, THE LOST DRAGONEER, and THE LAST DRAGONEER go about doing--that is filling in the grey area. After you read these books, you might revisit some of those Sunday School lessons you’re familiar with and rethink them. For instance, why does the image of Noah seem to be one that would fit in with the New Testament times? Are we really supposed to believe God created a nearly-perfect race of humans but they couldn’t figure out anything new for the first several thousand years? And what’s with those pyramids? How did they built those things anyway? Then somehow--they forgot how to build them!
What’s up with that?
The Chronicles of Susah series is fiction, but after you read it, you can’t help but wondering if some parts of it is more reasonable than the image painted on the nursery walls at your local church daycare.
Got you thinking yet?
Well, that’s what puts the “punk” in Steampunk. Stepping out of "acceptable" thought and looking at things with a different point of view.
Why should you have to accept somebody else’s interpretation of the way things were, especially when they don’t have any evidence to support it? Let them prove your interpretation wrong, if they can. No more free rides from folks who got it wrong.
Don’t worry, these novels don't try to redefine God. God is real--we’re not disputing Him or His power at all. We’re not even disputing the smallest dot or tittle in the Bible.
But when it comes to Antediluvian Steampunk, the rest of it is up for grabs. We’ll proudly hide behind the “fiction” deflector-shield as we take you on an adventure of epic proportions in the antediluvian world. That world has forever been lost to us due to catastrophic events beyond our control.
After you’ve tasted THE DRAGONEERS and the sequels-- THE LOST DRAGONEER and THE LAST DRAGONEER, you’ll find yourself wondering if that amazing world where they had technologies as good as, or in some ways even better than ours, is really that far off the mark. Even if our version is wrong, you have suspect that there's more to the story than you've been told.
Thanks for reading.
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